is a classical
RPG) released on the
Game Boy Advance
GBA). The story follows the silent protagonist Isaac as he is forced into an epic journey to prevent the collapse of the flat world of Weyard. Isaac who is an adept, must team up with other adepts scattered throughout the continent to prevent the relighting of the four elemental lighthouses, earth, wind, fire, and water. The adepts themselves wield the four elements through a force called
A play on the word psychic energy.
and must solve ancient puzzles to achieve their goal.
Golden Sun takes inspiration from the lesser known elements of Greek and Arabian mythology, but what makes it truly spectacular is the combination of classical
RPG mechanics with a rock solid story line. The gameplay mechanics are simple, clean, and fast. Golden Sun is one of the few console
RPGs on the
GBA to properly orchestrate movement of the camera during battle. In contrast, modern
RPGs have become slow, bloated, and dumbed down a tad too much. There’s a lot to be learned from refining aspects that Golden Sun itself refined from the classical
RPG genre. Modern games like
The Alliance Alive
are among the few that have refined some of the classical
The story is played in three parts and is not necessarily a trilogy but more of a “series”.
Golden Sun has quite the fan following, and I periodically check out the ecosystem. It appears that someone tried to reverse engineer the game engine at some point, which is really impressive.